FIRDAUS, NUR ESA ZAHROTUL
(2022)
THE EFFECTIVENESS OF WORDWALL ONLINE GAME TO INCREASE ENGLISH VOCABULARY.
[Undergraduate Thesis]
Abstract
This study raises the issue of the effectiveness of wordwall online game to increase
English vocabulary. The purpose of this study is to know the students’ difficulties
in memorizing English vocabulary and how effective the wordwall online game as
a media to increase English vocabulary. This type of this study is descriptive
research by using quantitative method. The study was conducted at a purposive
sample contained 16 students from 8
junior high school in Surabaya, then they
were divided into two groups, the first is control group that consist 8 students then
they separate into 4 groups that consist 2 students in each group, the second is
experimental group that consist 8 students and separate into 4 groups that consist 2
students in each group. To collect the data, the researcher uses pre-test and posttest.
The
results
of
this
study
indicating
that
the
difficulties
in
memorizing
English
vocabulary
are they need more effort to understand the meaning in each new
vocabulary and the learning process make them feel bored, the second result is the
students’ interest with the wordwall online game because they can memorize a new
vocabulary especially verb in narrative text and they do not feel bored during the
learning process. Based on the results above, it can be concluded that the wordwall
online game is effective to increase English students’ vocabulary.
Actions (login required)
|
View Item |